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Sixth World Podcast

A Shadowrun podcast doing round-table discussion about everyone's favorite fusion of cyberpunk and fantasy. Every episode we have a guest or two join us from the wide world of Shadowrun content creation. Freelance writers, other podcasters, or maybe ever Catalyst Game Labs people themselves. We stream it live! You can listen later, or join us while we record!
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Now displaying: Category: general
Dec 2, 2017

Dragon eggs, magical statues, enchanted fruitcakes... Artifacts in Shadowrun are mysterious (and sometimes hilarious). Ozzkore of Join the Anarchy joins us on this episode as we talk about the magical macguffins known as artifacts in the sixth world.

Chit-Chat / Catching Up

  • BOBBY - Wendy's disillusionment...
  • OZZKORE - Still stuffed from Thanksgiving

News / Stuff

  • Dark Terrors sourcebook just got released!

Q&A

  • Will Schottler - Why do you think that Jackpoint no longer has date and time stamps on responses?
  • Alightgrift (Discord) - What does Hooding mean to you? Small acts of kindness, heroic sacrifice, inciting major change in your Sprawl? Etc

Main Topic - Artifacts

Outro

NEXT EPISODE: Dark Terrors

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Oct 21, 2017

We are joined by Shadowrun Line Developer Jason Hardy to talk to us about developing for RPGs, the hard decisions that have to be made when publishing Shadowrun, and the future of our favorite game. 

Chit-Chat / Catching Up

  • BOBBY - The state fair and America's Greatest Camel Show

News / Stuff

  • Join the Anarchy finale
  • Our new show "Headcases" is coming!

Q&A

  • Ross D’Souza - When you cast improved invisibility on a character, what does this look like in astral space? (from what I understand they look bright due to the spell cast) Therefore is there a way of being sneaking in both real world and astral at the same time via spells?
  • Ross D’Souza - With astral signatures, I understand that when you cast you leave a signature that can be traced unless it's cleaned. So with a fireball, there's a signature that's left in astral space for X hours unless cleaned. What happens when the target of a spell can move, e.g. invisibility? Does the signature follow or stay where the spell was originally cast, or something else?

Main Topic - RPG Development

Outro

NEXT EPISODE: The Complete Trog w/ Scott Schletz

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Jul 15, 2017

The city of Denver is one of the great settings of the Sixth World of Shadowrun. Filled with racism,  intrigue, and all the greatest grey-area choices that Shadowrun is best known for. Shadowrun freelancer RJ Thomas joins us to talk about Denver. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY -
    • New Patrons - DoombeardDavid BlankLazlo Zingo
    • Nintendo Switch
    • $1000 Goal - Play embarrassing song...

News / Stuff

  • Stream-a-Thon
  • Gen Con Shadowrun Podcasters Panel

Q&A

  • CapturedinCaptivity - What do you like most about being a father? Also in SR5 do you ever want to have the dependent quality to mirror that?
  • Chris Vandergriff (Patron) - In regards to the episode with guest host Oz, the conversation brought up the point that "no plan survives contact with the enemy". When do you reward players for good legwork and planning, and when do you just change up things to purposefully screw their plans?

Main Topic - Denver

Outro

CONTACT THE SHOW:

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