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Sixth World Podcast

A Shadowrun podcast doing round-table discussion about everyone's favorite fusion of cyberpunk and fantasy. Every episode we have a guest or two join us from the wide world of Shadowrun content creation. Freelance writers, other podcasters, or maybe ever Catalyst Game Labs people themselves. We stream it live! You can listen later, or join us while we record!
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Now displaying: December, 2017
Dec 30, 2017

Blood Magic is something we've all heard about and been told is scary and dangerous in the sixth world of Shadowrun. We talk with Kevin Czarnecki about why blood magic is (or possibly is not) so dangerous and reviled in Shadowrun. 

Chit-Chat / Catching Up

  • BOBBY - Crawled on a bathroom floor in Atlanta

News / Stuff

  • Bright movie on Netflix

Q&A

  • Ross D’Souza - Do you have any thoughts about low Body/Strength characters donning on huge, bulky armour? I only see rules covering +Armour items and limitation there based around Strength.
  • Ross D’Souza - In the Sixth World, what would you be if you could not be a Shadowrunner?

Main Topic - Artifacts

Outro

NEXT EPISODE: The Villiers Family w/ Joel DiPippa

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Dec 16, 2017

Shedim, elder gods, ghouls, CFD cures... we talk about it all in this dive we take into the newest Shadowrun sourcebook, Dark Terrors. Come listen as we are joined by freelance author, Brooke Chang, to talk about this creepy crawly book!

Chit-Chat / Catching Up

  • BOBBY - Wendy's rebuttal
  • BROOKE - Rusty Zimmerman fandom kept her in Shadowrun.

Q&A

  • Lazlo Zingo (PATRON) - The last sentence of Killing Hands says,"Your Killing Hands attacks are magical, so they can bypass a creature’s magical defenses against attack, such as the Immunity to Normal Weapons power, and may be used by adepts with Astral Perception during astral combat."
    1. Are there other "magical defenses against attack" besides Immunity to Normal Weapons that Killing Hands bypasses?
    It says "such as" so that implies there is more than one power it bypasses. The critter power of Regeneration seems to be another. Are there others? Mystic Armor?
    2. How does Killing Hands help during Astral Combat?
    The final line "may be used by adepts with Astral Perception during astral combat." What would that accomplish? Normal Astral Combat allows the combatant to choose stun or physical already. [Core page 315 - Damage inflicted from astral combat can be either Stun or Physical (attacker’s choice).] My group is considering allowing the power to let the Adept use their physical attributes instead of mental during Astral Combat. Thoughts?
  • Weaver (DISCORD) - Why is matrix perception a complex action?

Main Topic - Dark Terrors

Outro

NEXT EPISODE: Blood Magic w/ Kevin Czarnecki

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Dec 2, 2017

Dragon eggs, magical statues, enchanted fruitcakes... Artifacts in Shadowrun are mysterious (and sometimes hilarious). Ozzkore of Join the Anarchy joins us on this episode as we talk about the magical macguffins known as artifacts in the sixth world.

Chit-Chat / Catching Up

  • BOBBY - Wendy's disillusionment...
  • OZZKORE - Still stuffed from Thanksgiving

News / Stuff

  • Dark Terrors sourcebook just got released!

Q&A

  • Will Schottler - Why do you think that Jackpoint no longer has date and time stamps on responses?
  • Alightgrift (Discord) - What does Hooding mean to you? Small acts of kindness, heroic sacrifice, inciting major change in your Sprawl? Etc

Main Topic - Artifacts

Outro

NEXT EPISODE: Dark Terrors

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
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