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Sixth World Podcast

A Shadowrun podcast doing round-table discussion about everyone's favorite fusion of cyberpunk and fantasy. Every episode we have a guest or two join us from the wide world of Shadowrun content creation. Freelance writers, other podcasters, or maybe ever Catalyst Game Labs people themselves. We stream it live! You can listen later, or join us while we record!
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Now displaying: November, 2017
Nov 18, 2017

We discuss shapeshifters in the sixth world of the Shadowrun tabletop rpg. Learn what they are, how they integrate with the world, and how to get started creating one.

Chit-Chat / Catching Up

  • BOBBY - Bojangles' Baked, Fried, Frozen, Thawed, and Re-Baked Turkey!

News / Stuff

  • We are taking live calls next show! Be on the Discord server to join in! http://shadowcasters.network/discord

Q&A

  • Ross D’Souza (PATRON) - The rulebooks are generally centred around the American continent and hence also the stats are focused with that in mind. Would you change or tweak anything if you were basing a campaign in a different place? What areas would you consider and think about.

    I was wondering on your opinions as I've just started running a game (first Shadowrun GMing! - so many rules!) based around the London Sprawl and Cambridge (as we are all British). We decided to tweak the weapon availability ratings as weapons in UK are currently pretty much illegal and we wanted to continue this feeling through to the Sixth World. So we've bumped up non-R-availability weapons to R-availability weapons, and R-availability weapons to F-availability weapons (with a couple exceptions in line with current British law). Of course this applies to the nationally run areas, and extraterratoriality of the relevant corps are exempt - but if you're totting guns around a corp area, you'd have other problems. Also it's not like underground organisations and shady areas don't have them. It's just above board, it's cracked down upon a lot more and their reactions are more appropriate with that in mind.
  • John Schleiber - In one of my groups, I have a player who's very opposed to the whole direction the metaplot of Shadowrun has been taking. This player is a transplanted Cyberpunk 2.0.2.0 player, and only plays technological-based characters -- deckers, riggers and the like. He doesn't want anything to do with magic personally, and he's very unhappy that Shadowrun seems to push the magic angle of the metaplot. He'd like to see a return to more technology-oriented metaplot elements, but he's losing hope of that happening.

    I'm wondering if any of you have played with characters like this, who are recalcitrant to accepting the mix of elements in the game to the point of stubbornness, and how you'd work to either change their minds on the concept, or at least work their objections into your runs.

Main Topic - Shapeshifters

Outro

NEXT EPISODE: Magical Macguffins (Artifacts)

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Nov 4, 2017

We discuss all things ork and troll in this review / overview of The Complete Trog. Shadowrun freelance author Scott Scheltz joins us in our discussion!

Chit-Chat / Catching Up

  • NEW PATRONS - TJ Payne, Romain Pelisse
  • BOBBY - We hit $100 on Patreon, Halloween, Blizzcon

News / Stuff

  • Join the Anarchy finale
  • New Shadowcasters Network stream schedule for November.

Q&A

  • TJ Payne (PATRON) - First, I feel like the best way to get your hands on a new rpg system is to play with people better than you. Are there any places to join in runs with some people who can show me the ropes without my presence impeding on their own experience? I've done 3 sessions with my buddies so far, and while we're having a great time, I'm still confused as drek with a good 99% of the game, all the way to double checking dodge and soak rules every fight, or just discovering we were doing initiative wrong (and still probably are), and the last thing I want to do is hop onto ShadowNet or RunnerHub and slow people down.

    Second, where is a good place to purchase pdfs for the game? I've always used books for all my rpgs, but since Catalyst has... Well... "Catalyst problems", the need for an errata and index is huge. I sort of remembered hearing that the pdfs get errata updated, or am I totally crazy?
  • Joseph Carey Hello Folks. I'm pretty new to Shadowrun and have noticed that across games a lot of players and GM's seem to abide pretty closely to the setting's lore (particularly compared to D&D). Is this typical to games you've played? What makes the history and setting so integral to Shadowrun? Have you ever messed around with major plot elements, factions, or major events? Keep up the great work and best of luck with the shadowcaster's network.

Main Topic - The Complete Trog

Outro

NEXT EPISODE: Shapeshifters w/ Patrick Goodman

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
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