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Sixth World Podcast

A Shadowrun podcast doing round-table discussion about everyone's favorite fusion of cyberpunk and fantasy. Every episode we have a guest or two join us from the wide world of Shadowrun content creation. Freelance writers, other podcasters, or maybe ever Catalyst Game Labs people themselves. We stream it live! You can listen later, or join us while we record!
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Sixth World Podcast
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Feb 24, 2018

Spinrad and his new AAA megacorporation, SpinGlobal, are set up to be one of the most exciting new members of the Big 10 in a long time... especially for shadowrunners. Opti joins us today to talk about Spinrad, Global Sandstorm, and the middle east of the Sixth World. 

Chit-Chat / Catching Up

  • BOBBY - I like numbers

News / Stuff

  • Final episode... ?... yes, it is.
  • Cold Opens Mashup.

Q&A

  • Darrek Workman - How does the ritual to become a coimeadai in the court of shadows affect the awakened? Can a coimeadai be awakened? The book isn't clear. In shadowrun cannon through the years there has been an effort to keep magic magical and the matrix technological, hence technomancers cannot also be awakened. It's always been one or the other allowing the player characters to have different roles in a group. CFD has broken from this principle and I was wondering if the court of shadows did too.
  • Ross D’Souza - If you had to have a single piece of 'ware (cyber- or bio-), what would you have? (I'd probably go for cybereyes - mine are shoddy and the thought of having AR excites me

Main Topic - Spinrad

Outro

NEXT EPISODE: There is none!

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Feb 10, 2018

The story of NeoNET is one of a megacorporation adapting, changing, reinventing, and winning at all costs. We sit down with Booke Chang to tell the story of this corporate pheonix which has risen from the ashes and fallen for, perhaps, the last time. 

Chit-Chat / Catching Up

  • BOBBY - Dentist

News / Stuff

  • The podcast is still ending.

Q&A

  • Martin Ackerton - Hi Bobby and Cassie. I am a somewhat new GM. My group is really getting into Shadowrun, but we've avoided having a matrix character in the group. The players are either uninterested or daunted by the rules. One of my players wants to do the decking, but is afraid that they are going to steal the spotlight too much. How can include a matrix character in their runs without bringing the action to a halt for everyone else and causing them to resent the matrix?
  • Paul McBride - What do you think about having a decker and a technomancer on the same team? Can they work well without overlapping too much? If so, how do they compliment each other?

Main Topic - NeoNET In Memoriam

Outro

NEXT EPISODE: The Final Episode... Johnny Spinrad w/ Opti

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Jan 27, 2018

Historically, Riggers in Shadowrun have not been given a lot of attention. For that reason, it can be a really difficult archetype to play effectively. Damian Szydlo comes on this episode to tell you the good, the bad, and how to do your best as a Rigger in Shadowrun 5th Edition.

News / Stuff

  • The podcast is ending...

Q&A

  • Ross D'Souza- Some of my players have really high edge and never have much use of them.  I'm wondering about introducing other uses of them to give them more options, any ideas?  An idea I thought about was a minor "plot point" like use similar to SR Anarchy (or Fate's Fate points).
  • alightgrift- as life continues to imitate art, in the case of the Shadowrun setting and our own, has it changed the way you think about or interact with the game?

Main Topic - Riggers

Outro

NEXT EPISODE: NeoNET in Memoriam w/ Brooke Chang

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Jan 14, 2018

Who knew that the Villiers family was so incredibly involved in all the big things that have happened throughout Shadowrun history? Echo Mirage, Crash 2.0, Dunkelzahn's will, even Thor Shots! It's all a part of the history of this family. 

New Patrons!

  • Gregg Kern
  • Greysword
  • Relative Dimension
  • Matthew Gilliland
  • Scott Starks

Chit-Chat / Catching Up

  • BOBBY - 2nd Christmas
  • GUARD-A-MANGER - Sieze the GM, Legends of Earthdawn, Origins thoughts

News / Stuff

  • Gen Con tickets on sale Jan 14th

Q&A

  • Mark Perez- I can't seem to get my head around the Shadowrun universe. every time I gm it, I sell it as a bleak and dismal place. am I doing it right or am I going too dark?
  • Ross D’Souza- If trid phantasm was real, would you use that in a tabletop RPG to make sure the players saw the same thing? (Personally, I'd go for no, as ttRPGs have a magic that is people's individual imaginations)

Main Topic - The Villiers Family

Outro

NEXT EPISODE: Vehicles, Drones, and Riggers w/ Damian Szydlo

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Dec 30, 2017

Blood Magic is something we've all heard about and been told is scary and dangerous in the sixth world of Shadowrun. We talk with Kevin Czarnecki about why blood magic is (or possibly is not) so dangerous and reviled in Shadowrun. 

Chit-Chat / Catching Up

  • BOBBY - Crawled on a bathroom floor in Atlanta

News / Stuff

  • Bright movie on Netflix

Q&A

  • Ross D’Souza - Do you have any thoughts about low Body/Strength characters donning on huge, bulky armour? I only see rules covering +Armour items and limitation there based around Strength.
  • Ross D’Souza - In the Sixth World, what would you be if you could not be a Shadowrunner?

Main Topic - Artifacts

Outro

NEXT EPISODE: The Villiers Family w/ Joel DiPippa

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Dec 16, 2017

Shedim, elder gods, ghouls, CFD cures... we talk about it all in this dive we take into the newest Shadowrun sourcebook, Dark Terrors. Come listen as we are joined by freelance author, Brooke Chang, to talk about this creepy crawly book!

Chit-Chat / Catching Up

  • BOBBY - Wendy's rebuttal
  • BROOKE - Rusty Zimmerman fandom kept her in Shadowrun.

Q&A

  • Lazlo Zingo (PATRON) - The last sentence of Killing Hands says,"Your Killing Hands attacks are magical, so they can bypass a creature’s magical defenses against attack, such as the Immunity to Normal Weapons power, and may be used by adepts with Astral Perception during astral combat."
    1. Are there other "magical defenses against attack" besides Immunity to Normal Weapons that Killing Hands bypasses?
    It says "such as" so that implies there is more than one power it bypasses. The critter power of Regeneration seems to be another. Are there others? Mystic Armor?
    2. How does Killing Hands help during Astral Combat?
    The final line "may be used by adepts with Astral Perception during astral combat." What would that accomplish? Normal Astral Combat allows the combatant to choose stun or physical already. [Core page 315 - Damage inflicted from astral combat can be either Stun or Physical (attacker’s choice).] My group is considering allowing the power to let the Adept use their physical attributes instead of mental during Astral Combat. Thoughts?
  • Weaver (DISCORD) - Why is matrix perception a complex action?

Main Topic - Dark Terrors

Outro

NEXT EPISODE: Blood Magic w/ Kevin Czarnecki

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Dec 2, 2017

Dragon eggs, magical statues, enchanted fruitcakes... Artifacts in Shadowrun are mysterious (and sometimes hilarious). Ozzkore of Join the Anarchy joins us on this episode as we talk about the magical macguffins known as artifacts in the sixth world.

Chit-Chat / Catching Up

  • BOBBY - Wendy's disillusionment...
  • OZZKORE - Still stuffed from Thanksgiving

News / Stuff

  • Dark Terrors sourcebook just got released!

Q&A

  • Will Schottler - Why do you think that Jackpoint no longer has date and time stamps on responses?
  • Alightgrift (Discord) - What does Hooding mean to you? Small acts of kindness, heroic sacrifice, inciting major change in your Sprawl? Etc

Main Topic - Artifacts

Outro

NEXT EPISODE: Dark Terrors

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Nov 18, 2017

We discuss shapeshifters in the sixth world of the Shadowrun tabletop rpg. Learn what they are, how they integrate with the world, and how to get started creating one.

Chit-Chat / Catching Up

  • BOBBY - Bojangles' Baked, Fried, Frozen, Thawed, and Re-Baked Turkey!

News / Stuff

  • We are taking live calls next show! Be on the Discord server to join in! http://shadowcasters.network/discord

Q&A

  • Ross D’Souza (PATRON) - The rulebooks are generally centred around the American continent and hence also the stats are focused with that in mind. Would you change or tweak anything if you were basing a campaign in a different place? What areas would you consider and think about.

    I was wondering on your opinions as I've just started running a game (first Shadowrun GMing! - so many rules!) based around the London Sprawl and Cambridge (as we are all British). We decided to tweak the weapon availability ratings as weapons in UK are currently pretty much illegal and we wanted to continue this feeling through to the Sixth World. So we've bumped up non-R-availability weapons to R-availability weapons, and R-availability weapons to F-availability weapons (with a couple exceptions in line with current British law). Of course this applies to the nationally run areas, and extraterratoriality of the relevant corps are exempt - but if you're totting guns around a corp area, you'd have other problems. Also it's not like underground organisations and shady areas don't have them. It's just above board, it's cracked down upon a lot more and their reactions are more appropriate with that in mind.
  • John Schleiber - In one of my groups, I have a player who's very opposed to the whole direction the metaplot of Shadowrun has been taking. This player is a transplanted Cyberpunk 2.0.2.0 player, and only plays technological-based characters -- deckers, riggers and the like. He doesn't want anything to do with magic personally, and he's very unhappy that Shadowrun seems to push the magic angle of the metaplot. He'd like to see a return to more technology-oriented metaplot elements, but he's losing hope of that happening.

    I'm wondering if any of you have played with characters like this, who are recalcitrant to accepting the mix of elements in the game to the point of stubbornness, and how you'd work to either change their minds on the concept, or at least work their objections into your runs.

Main Topic - Shapeshifters

Outro

NEXT EPISODE: Magical Macguffins (Artifacts)

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Nov 4, 2017

We discuss all things ork and troll in this review / overview of The Complete Trog. Shadowrun freelance author Scott Scheltz joins us in our discussion!

Chit-Chat / Catching Up

  • NEW PATRONS - TJ Payne, Romain Pelisse
  • BOBBY - We hit $100 on Patreon, Halloween, Blizzcon

News / Stuff

  • Join the Anarchy finale
  • New Shadowcasters Network stream schedule for November.

Q&A

  • TJ Payne (PATRON) - First, I feel like the best way to get your hands on a new rpg system is to play with people better than you. Are there any places to join in runs with some people who can show me the ropes without my presence impeding on their own experience? I've done 3 sessions with my buddies so far, and while we're having a great time, I'm still confused as drek with a good 99% of the game, all the way to double checking dodge and soak rules every fight, or just discovering we were doing initiative wrong (and still probably are), and the last thing I want to do is hop onto ShadowNet or RunnerHub and slow people down.

    Second, where is a good place to purchase pdfs for the game? I've always used books for all my rpgs, but since Catalyst has... Well... "Catalyst problems", the need for an errata and index is huge. I sort of remembered hearing that the pdfs get errata updated, or am I totally crazy?
  • Joseph Carey Hello Folks. I'm pretty new to Shadowrun and have noticed that across games a lot of players and GM's seem to abide pretty closely to the setting's lore (particularly compared to D&D). Is this typical to games you've played? What makes the history and setting so integral to Shadowrun? Have you ever messed around with major plot elements, factions, or major events? Keep up the great work and best of luck with the shadowcaster's network.

Main Topic - The Complete Trog

Outro

NEXT EPISODE: Shapeshifters w/ Patrick Goodman

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Oct 21, 2017

We are joined by Shadowrun Line Developer Jason Hardy to talk to us about developing for RPGs, the hard decisions that have to be made when publishing Shadowrun, and the future of our favorite game. 

Chit-Chat / Catching Up

  • BOBBY - The state fair and America's Greatest Camel Show

News / Stuff

  • Join the Anarchy finale
  • Our new show "Headcases" is coming!

Q&A

  • Ross D’Souza - When you cast improved invisibility on a character, what does this look like in astral space? (from what I understand they look bright due to the spell cast) Therefore is there a way of being sneaking in both real world and astral at the same time via spells?
  • Ross D’Souza - With astral signatures, I understand that when you cast you leave a signature that can be traced unless it's cleaned. So with a fireball, there's a signature that's left in astral space for X hours unless cleaned. What happens when the target of a spell can move, e.g. invisibility? Does the signature follow or stay where the spell was originally cast, or something else?

Main Topic - RPG Development

Outro

NEXT EPISODE: The Complete Trog w/ Scott Schletz

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Oct 7, 2017

Space may not be the final frontier anymore in the sixth world of Shadowrun, but it's certainly one of the hardest to get to and most dangerous. Join us as we talk with Todd Gizzi about Shadowrun in space and all the ways that you could be arrested or killed trying to get there. 

Chit-Chat / Catching Up

  • NEW PATRONS - Outlandish Oddities, Jason
  • BOBBY - Baby showers and Brazilian steakhouses
  • CASSIE - Got art commissioned for Sparkles! https://notesz.deviantart.com/art/portrait-commission-Sparkles-707779821

News / Stuff

  • Join the Anarchy finale
  • Lots of new stuff happening on the SCN Twitch channel.

Q&A

  • Marshall Rauzman - What were you doing before, supplementary to working on shadowrun?
  • Crypto SuperDog - What are your thoughts on metasapients for player characters? I want to be open for my players to choose whatever they like from the books, but there's a lot of potential issues about simple things, like: Does a pixie's Ares Predator V have to be resized? What about a Panzer cannon? Can a centaur climb a ladder? Do they need specially made armor?

    How do you handle this in your home games, and how would you recommend other GMs work with their players to find a satisfactory version of their character?

Main Topic - Shadowrun IN SPACE

Outro

NEXT EPISODE: Shadowrun Development w/ Jason Hardy

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Sep 23, 2017

 

Enter the enchanted world of the fae and learn about the mysteries of the Seelie Court in Shadowrun. Nothing is ever quite as it seems, and our favorite Crow Shaman, Opti, helps guide us.

Chit-Chat / Catching Up

  • BOBBY - New door, last Actual Play session, and website comments.

News / Stuff

  • Sixth World Podcast is one year old!

Q&A

  • Daniel Barkum - How do you handle distance when out comes to hosts? When I read the description in the core rulebook it says that hosts have no physical location, but that on the matrix it seems to have a location related to a physical one but with a distance to the "ground" related to its importance. That doesn't really make sense to me though. Distance increases the noise, so the more important a host is the higher the noise rating will be for anyone to get in? Seems a bit harsh…
  • Cory Barnes - Hey Bobby, Cassie, and anyone else out there, I hope all is well in your lives. I want to preface my question with a brief background, I've been a consistent listener to many podcasts (most of which are shadowrun related) and have thoroughly enjoyed the content you guys and all of the other shadowcasters put out there, I have always dabbled with the idea of getting into radio/podcasting/recording and well you guys have really inspired me with the amount of "success" the shadowcasters community has been getting. So my actual question is, do you have any advice for someone like myself who would like to get involved in podcasting and other shadowrun related media content?

Main Topic - Seelie Court

Outro

NEXT EPISODE: Space w/ Todd Gizzi

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Sep 9, 2017

Cognitive Fragmentation Disorder (or CFD) is a threat that was only just added 5th Edition Shadowrun. Join us in this episode as we talk to Scott Schletz, the one who has practically invented and molded CFD, to talk about what it is and how it impacts your game.

SCOTT SCHLETZ - patreon.com/scottschletz

Chit-Chat / Catching Up

  • NEW PATRONS - Jacob Kalb, Jeffrey Martin
  • BOBBY - New Twitch Channel

News / Stuff

  • Origins 2018 housing blocks are open.
  • SRM: Online Update
  • Twitch Schedule
  • IDENTECO Kickstarter - www.playidenteco.com

Q&A

  • Keith King (PATRON) - I wondering about the transportation of restricted and forbidden weapons and cyberware across borders, in particular on commercial flights.Do you allow runners with high sins pack their restricted weapons as "luggage"? Also for the street sam who wants to run the gauntlet with his forbidden ware through the airport scanners, what level MAD/cyberware/chemical scanners do you assign the guards to have?
  • Doombeard (PATRON) - Hi, guys! I'm a patron with a question about downtime. Specifically, I'm curious about edge and downtime. Is there a limit on using edge during downtime? If edge refreshes daily, can players use it every day? For example, for a player trying to fence gear, summoning bound spirits.

Main Topic - Cognitive Fragmentation Disorder (CFD)

Outro

NEXT EPISODE: The Seelie Court w/ Opti

CONTACT THE SHOW:

  • -- http://www.sixthworldpodcast.com
  • -- theshow@sixthworldpodcast.com
  • -- @6WorldPodcast
Aug 12, 2017

Over the past decade or more the magical research community in the sixth world of Shadowrun has developed an understanding of how magic works and called this working theory, "Unified Magic Theory". We have Ray Rigel on the show to talk to us about this theory, why it was developed, and where it's going. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • NEW PATRONS! - Ryan Maloney, Stephen Atkins
  • BOBBY - Running envy, Stream-a-Thon, Fundraiser.

News / Stuff

  • Switching to the Shadowcasters Network Twitch channel
  • Gen Con Podcasters Panel
  • Shadowrun Cosplay Contest at Gen Con

Q&A

  • Scott Sain - What kind of restrictions are there on enchanting? Could you enchant a melee weapon with a contact spell like Turn to Goo? If so what would be required to do so?
  • Dustin Hartrick - how do you recommend role playing a hermetic mage or adept without a mentor spirit? I could never really figure out how to play it and not be ridiculous

Main Topic - Unified Magic Theory

Outro

CONTACT THE SHOW:

Jul 25, 2017

An all Q&A episode during the Shadowcasters Network 36-Hour Stream-a-Thon! We have Shadowrun freelance author Kevin Czarnecki on to help us answer them!

Chit-Chat / Catching Up

  • Stream-a-Thons are hard.

News / Stuff

  • Gen Con Shadowrun Podcasters Panel

Q&A

  • Matthew Gilliland - As I understand it CFD was introduced to limit and draw back some of the excesses of 4th Edition, yet it also appears to be the meta plot. Can you explain what is actually going on with this? I know that it is part of the Boston Lock Down and that it is probably connected to a dragon that is also an E-Ghost. I also came across something that was describing a colony on Mars where the more sane ones were going to live. I don't know what do with it and leave it out of my games due to my lack of knowledge.
    Can you shed some light on this?
  • Soymage - For everyone in the discussion, what is the most under rated knowledge skill to use
  • Jason Gregory - I'm having some trouble with my runners and my runs I can't seen go get them to fallow my leads and thay just wants to fuck around
  • Dustin Hartrick - Hello! I run a d&d game full of totally new players. I am trying to gracefully transition the game into shadowrun without players feeling forced into number crunch rules hell. Any advice on how to get them introduced to the SR universe/ruleset without them totally rejecting it outright?
  • Thomas Miller - What would be a good way to deal with player character infection of HMHVV? Am I just missing a piece of a book that explains how that particular process works, and what the dangers are (feral or lucid, and the like)? Or are there no real draw backs aside from the standard, Human > Ghoul / Vampire / Nosferatu (Or whatever meta-type and their equivalents.)
  • Scott Flowers - Do you use house rule the crash rules and if so, how do you house rule them?
  • Eric Lesage - What house rule have you implemented that you find has had the most positive impact on your game? Although mechanical short cuts are usually a good thing in SR(ie. Modified alchemy rules) ot would be interesting if any houserules had a big impact on the tone of and lore created by the game.
  • Scott Sain - Round table question. Do you remember your first run in Shadowrun? If so, what was it? Also what's your most memorable run GMing or playing?
  • Soymage - what role do you generally not get the most in your teams? Matrix, Vehicles, Magic, Combat, Social, or Other?
  • Scott Sain - Ritual Magic… nobody seems to know a whole lot about it.

Outro

CONTACT THE SHOW:

Jul 15, 2017

The city of Denver is one of the great settings of the Sixth World of Shadowrun. Filled with racism,  intrigue, and all the greatest grey-area choices that Shadowrun is best known for. Shadowrun freelancer RJ Thomas joins us to talk about Denver. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY -
    • New Patrons - DoombeardDavid BlankLazlo Zingo
    • Nintendo Switch
    • $1000 Goal - Play embarrassing song...

News / Stuff

  • Stream-a-Thon
  • Gen Con Shadowrun Podcasters Panel

Q&A

  • CapturedinCaptivity - What do you like most about being a father? Also in SR5 do you ever want to have the dependent quality to mirror that?
  • Chris Vandergriff (Patron) - In regards to the episode with guest host Oz, the conversation brought up the point that "no plan survives contact with the enemy". When do you reward players for good legwork and planning, and when do you just change up things to purposefully screw their plans?

Main Topic - Denver

Outro

CONTACT THE SHOW:

Jul 1, 2017

Seeing as how Shadowrun is a ROLEPLAYING game, we figured it was about time to discuss some social and philosophical issues surrounding roleplay and if it's possible to do it right or wrong. We are joined by Ozzkore of Join the Anarchy. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - Zoe is at summer camp this week.
  • OZZ - Recorded Tales from the Stuffer Shack on Tuesday.  Prepping my tabletop group for the Renraku Arcology Shutdown in Shadowrun Anarchy rules.My cat had dental surgery so there went my money!

News / Stuff

Q&A

  • Stephen Atkins -
    I live in a small town after living in big cities for most of my life.  We're lucky enough to have a real gaming store here where MTG and Warhammer are the biggest games.  The only two RPG's available in the store are Pathfinder and DnD 5e which is no surprise.  I've been a runner since 2nd ed but retired when 3rd came out.  A couple (or three) moves later I find my self here and wanted to start a local group.

    Since most people here have never even heard of shadow run I'm looking for a couple of good canned runs I can put a new group who have never played before.  Of course there is "Fast Food Fight" and I'll use that the first night but I'm a little lost on what to do next.  I really like the idea of using the Missions.  Would something like Splintered State be a good starting point?  Of course all of this is some what conditional on the type of players I can find and how many.

    Thank for the feed back.
    Stephen aka Phantom Nomad
  • Lazlo Zingo - I don't think you've answered this one... but there is so much content now. Time for a Q/A index for this and SixthWorldPodcast? :-)  Anyway, if a Mage is sustaining a spell and then goes astral can he continue to sustain the spell or does it go poof? Thank you in advance!

Main Topic - Roleplaying

 

Outro

CONTACT THE SHOW:

Jun 17, 2017

We're LIVE at the 2017 Origins Game Fair! Cliff (aka: Mr. Johnson) and Damian join us at the podcasting table to talk about and answer questions about Shadowrun. We also announce the brand new Shadowcasters Network and talk a lot about what our plans are for that. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - My wife is here!

News / Stuff

Q&A

  • Keith King (PATRON) -
    To jump into a rigged device that you don’t own or you don’t have permission from the owner you need
    1. The drone to have a rigger adaption
    2. You need to have a control rig
    3. You need to have 3 marks
    4. You need to pass the Electronic Warfare + Logic [Data Processing] v Willpower + Firewall test
    5. Finally, no one is already currently jumped into the device.

    How does a pure rigger get the 3 marks need to complete the Jump into Rigged device action into an enemy drone?

    I have read that you can get sleaze and attack attributes can be added through the info in data trails, but this is a CRB matrix action so I assume there is another way.

    The only other way is (according to the forums) a controversial way using a friendly decker to use spoof command "invite mark" to allow the riggers RCC to gain the required 3 marks. BUT given spoof command “making the device think that your command is a legitimate one from its owner” is the Electronic Warfare test even needed?
  • Lots of audience questions...

Outro

CONTACT THE SHOW:

Jun 3, 2017

With convention season rolling up, and the Origins Game Fair right around the corner, we brought in seasoned Catalyst Demo Team agent, Nick Van, to talk to us about Shadowrun Missions and Shadowrun at conventions in general. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - I got into an accient
  • CASSIE - We started a Anarchy campaign in Caribbean League

News / Stuff

  • GenCon Event Registration is open!
  • Origins Episode
    • Friday, June 15th @ 10PM… ish
    • Special Thanks to Bob Volbrecht - CDT RPG Lead Agent
    • Live episode w/ Cliff, Opti, and Damian
    • Making a big announcement

Q&A

 

  • Chris Vandergriff (PATRON) - We all hear nightmarish stories about the "horrors", and how some were trapped on this metaplane when the magic waned. What about the angelic forms? Is there a plane from which one could summon a Planatar or Solar (both D&D trademarks of Wizzards of the Coast)?
  • Keith King (PATRON) - I have a rigger in my gaming group that always runs his roadmaster im offline mode whilst connected with a DNI in the safety of a his cocoon. This is partly to protect the vehicle from deckers but also his RCC. Currently the penalty for running in this mode is he can't wirelessly control any of his other drones. As the RCC is offline obviously. But the only real penalty I can apply to the road master is that offline he can't utilize and maps to navigate with. This means in a car chase if traveling to a specific destination I rule that another player has to be on their commlink yelling out directions (using both simple and complex actions). I was wondering as fellow gm's do you a) allow riggers to run vehicles they are plugged into offline and b) of so what penalties do you apply for doing so. As we all know "everything has its price".

Main Topic - Shadowrun Missions

Outro

NEXT EPISODE: Live From Origins w/ Cliff Wright & Damian Szydlo

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May 20, 2017

Take a close look at the newest Shadowrun sourcebook, Forbidden Arcana. We are joined by freelance author, Kevin Czarnecki, who gives us some insight on some of the stories, lore, and systems that were introduced with this book. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - 
    • New Patrons - David Dashifen KeesPaul Vandeventer
    • Getting to exercise again, high school podcast listening
    • I like all beers… deal with it!

News / Stuff

  • Origins Episode
    • Friday, June 15th @ 10PM… ish
    • Live episode w/ Cliff, Opti, and Damian
    • Making a big announcement
  • Gen Con Shadowrun Podcasters Panel
    • August 18 @ 7 - 9:30PM
    • Crown Plaza - Grand Central Ballroom D

Q&A

 

  • Keith King (PATRON) - Hi guys, loved hearing Cliff last week what a dead set legend he is. I loved how you all were able to have a rule disagreement without any f-bombs being dropped and the virtue of your mothers being called into question. Something my group and I can't seem to manage :) I might have to watch Bill and Ted's Ex Ad again for some guidance. :)
    Anyway over to my question.
    Given this week is about magic, I have an aura question. Mainly how far does an aura extend past the body. As a GM I would rule that full body armour would still have a bit of aura extending past it, but what about a rigger in his cacoon or the mystery figure in thick robes or even the ganger leaning on the closed door in front of you or the Bandersnatch in the thick bushes/behind a tree in front of you. Where would you draw the line for an automatic success.
    I understand there are various ways to modify how you aura is viewed through metamagic I was speaking purely from a detection standpoint.

 

  • Chris Vandergriff (PATRON) - Catalyst has been doing a great job with the sourcebooks. Why has it been so difficult to get new novels?

Main Topic - Forbidden Arcana

Outro

NEXT EPISODE: Shapeshifters

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May 6, 2017

Time to answer all the questions you've got burning a hole in your brain! We were joined by Cliff Wright (aka: Mr. Johnson) of The Arcology Podcast. It was a blast! We even had some heated debate. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - Star Wars Day, I want a new intro, Fallout 4 Survival Mode

News / Stuff

  • A new Earthdawn actual play - Legends of Earthdawn
  • Live show from Origins!
  • Forbidden Arcana is out!

Q&A

  • Sparkles (Patron) - For Mr. J and other GMs - When creating content for you campaigns, do you find it more interesting to use character backgrounds, contacts, qualities as source material to drive the direction or do you prefer to drive the campaign thru your own/published content?
    • Player content followed by cannon then my own. Player content makes it easier to get the players invested in the story. Canon material is fun to use as then players can relate when it shows up elsewhere like podcasts, missions...Using my own content can be fun but too often it results in the Ikea Effect (we overvalue things because they are ours versus their inherent value). When I do use my own I try always let the players give me an indication of what they like then will often give creative license to them.
  • Chris Vandergriff (Patron) - Can you do a show on how to use Shadowrun in the wild? The adjustments needed from urban to rural knowledge skills. New contacts available, or new uses for old contacts. The shows favorite or most desired Howling Shadows menace to use.
    • Bobby can we please? I think we can put this on our topics list. Howling Shadows is one of my favorite books and I’ve a wide range of jobs from trips into Eden, Ecuador in Amazon, divind underwater in Aquacology, and sinking a ship with whales & sea lions
  • Keith King (Patron) - Seeing I am now bloody famous (for getting a mention on this podcast), I thought I'd try again. Booby your complex action podcast (which are dead set awesome by the way virtual high-five for Cliff as well) on Matrix Perception really put the Razorcat amongst the phoenician birds for my group. Mostly because we (that’s is to say “I”) was doing it wrong.
    So now to my question. When you search for hidden icons (unopposed matrix perception test) and you get at least one success. Do you a) get a list of hidden icons (like searching for wifi on your phone) so you effectively know how many hidden icons there are or b) Just get the knowledge that there are hidden icons.  
    I understand from that point you can start using an opposed matrix perception test (on random hidden icon) to reveal the icon to you. I also get that you can narrow down who you are going to roll against based on something you know about the icon, for example attached to smartlink for guns or is NOT transmitting GPS location to the matrix (mostly to get around the BS pocket full of RFIDs tags trick), but again, would it be like filtering a list in excel and therefore you know how many smartlinked enabled weapons are hidden within 100m of you…
    Hopefully I have made my question clear enough. If not, email me back and I will reword it.  
    Cheers guys and bloody top work again Chummers keep it up. Oh and Cassie my players are going need their rubber lined budgie smugglers for their next run… they are off to the party egg.
    Also I’m Australian if you don’t know what budgie smugglers are.. google it.
    • Your 1 hit on Matrix Perception would get you more of the list of hidden icons in area, same host or 100 meters. There can be a LOT of them. Keep in mind door locks, light fixtures, cameras...are all likely to be running silent to reduce the clutter in Matrix in everyone’s AR. Of course there are just persona who don’t want to stand out too.
    • Technically per core you’d have to start picking them out of that list at randomly and doing opposed test on each one to find out more information. This is why you want to know 1 feature of the icon running silent to filter out all the extras. What a ‘feature’ is can be bit of GM interpretation. I let hackers using AR with line of site to device and icons easier because they know what they are looking for.
    • Super excited to hear you’re going to the party egg! Write us back and let me know how it goes. :)
  • @JenT0n1c - https://twitter.com/JenT0n1c/status/859502922316496896
  • Victor Breugemann (Facebook) - Does Daylight Saving Time still exist in the Sixth World?
  • Birtha Ming - What is more viable? Spellcasting or Banishing on high force spirits.
    • Assuming your Banishing & Spellcasting Dice pool are 16 (4 bought hits)
    • Facing a Spirit alone with no other runners to help
    • Spirit Man F10 (Not Bound 3 services) 
      • Lightning: 23 opposing dice pool [14, physical track]
        • 4 hits vs 5 spirit has the advantage on this
      • Powerbolt: 11 opposing dice pool [14, physical track]
        • 4 vs 2  = 7 turns to dissipate
      • Manabolt: 10 opposing dice pool [13, stun track]
        • 4 vs 2  = 7.5  turns to dissipate
      • Banishing: 10 opposing dice pool  [3, services][Free Spirit 10]
        • 4 vs 2 = banished 1.5 turns (5 turns free spirit)
    • Spirit Air F8 (Bound 2 services)Assuming Magic 6 Summoner)
      • Lightning: 20 opposing dice pool [11, physical track]
        • 4 hits vs 5 spirit has the advantage on this
      • Powerbolt: 6 opposing dice pool [11, physical track]
        • 4 hits vs 1 = 3.5 turns to dissipate
      • Manabolt: 8 opposing dice pool [12, stun track]
        • 4 hits vs 2 = 6 turns to dissipate
      • Banishing: 16 opposing dice pool  [2, services]
        • 4 vs 4 so this is toss up on who wins
    • Spirit Fire F6 (Bound 2 services(Assuming Magic 6 Summoner)
      • Lightning: 16 opposing dice pool  [12, physical track]
      • Powerbolt: 7 opposing dice pool [12, physical track]
      • Manabolt: 6 opposing dice pool [11, stun track]
      • Banishing: 12 opposing dice pool  [2, services]
    • Drain is risk being higher on banishing & likely physical.
      • Banishing facing higher dice pool than direct spells but lower thresholds. 
      • Indirect spells face the highest opposing dice pool
    • Conclusion: Banishing is more viable than spellcasting for Summoned & Free Spirits but not for Bound Spirits. 
  • Tavares Maintenance - Thanks Cassie! so the last session I had, my physad used a dmso/Gama-Scopolamine dart to paralyze someone. my DM and I were a both hazy on how to handle that drug interaction. He rolled 3 successes against my drug of 12 power and at first he thought the mark wouldn’t be affected. I thought that because of how the gama reads that the mark would be paralyzed still but the length of the drug would be lessened by 3 successes worth. was I wrong?
    • You are right. Gamascopolmaine has power of 12 and your GM only rolled 3 success. Since the power was not reduced to 0 the drug takes effect. The target will be immediately be paralyzed for about an hour. The description doesn’t say net hits reduces that time but it would be fair for a GM to determine it might. After the ~hour of paralysis wears off then the truth serum part kicks in for another hour. Mechanically their Willpower drops by 3 but can’t go below 1 which is going to hurt their resistance to many social skills like Intimidation or spells like Mind Probe. 
  • j Wrex - you mentioned you're a beer snob... which do you prefer: draft, can, or bottle?
  • Ken Miller - Here is a question....why is it that when catalyst drops new material on the market, people race to buy it, then flame it on the forums but still use it? .?.?.?. Happens every time....
    • Feeding confirmation biases
      • That’s what the internet does……? Sorry I don’t have a better answer. :) It’s a tough circle because we all love dear mother Shadowrun and many of us love our freelancers & content creators step-siblings...Our drunk gluttonous step father Catalyst won’t get off the couch. SO long as Shadowrun & Catalyst are joined by a license we’re in this family.
    • Principle of Charity

Outro

NEXT EPISODE: Forbidden Arcana w/ Opti

CONTACT THE SHOW:

Apr 22, 2017

Magic is a mysterious force which guides and shapes much of the sixth world. Naturally, many people in the world of Shadowrun have opinions about where this force comes from, and the proper way to wield it. In this episode we discuss those varied magical traditions with Shadowrun freelancer Dylan Stangel. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - New Patrons!, 2^4
  • CASSIE - Pro-LamPrey is up on the Patreon! Its an aquacology run.

News / Stuff

  • Interesting Earthdawn stuff coming. Stay tuned to Arcology Podcast for more info.

Q&A

  • Keith King - Just heard Ep14, what an insightful guy Adam is. Both Bobby and Cassie as always enjoyable but please get Adam back again. Great episode. Also Cassie you said that you would leave the hardened armour roll 20 macro in the show notes. If you could sort that out that would be sweet. Top work guy, I really enjoy your stuff.
  • Ralf Stauder -
  • The food episode begs the following questions:
  • What remains of rural America in the Sixth World (after corporate buyout, nation-state separation, wildlife awakening, and etc.)?
    • It's all Centaur reservations & Amish territory. Okay that’s only partly true. Rural America is sparsely covered in SR lore. Much of it went back to the NAN, other areas really are centaur reservations, privatized farmsteads like today, and a hot ground of eco protection or terrorist activity. Howling Shadows continued the narrative of protected areas being turned into a harvestable natural resource and the eco terrorist fighting against this.
  • Is food shortage still a regular problem among first world nations by the 2070s (excluding the sinless)?
    • Sometimes. The general food shortages have been resolved but even a small disruption can cause it to be an issue. An example is early 2070s Aztland’s war with Amazonia and the destruction of food sources by Sirrug caused a famine in Atlanz. This example goes to show that food shortage is still a significant concern even if it’s not the top worry today.
  • Has food production become more localized (arcology) or centralized (Aztech)?
    • Centralized. The Big 10 still control the world’s food sources. Aztech & Shiawese are the leading people on this front. Sk & Horizon have a significant hand in it. Renraku has some buy in as well with Nestle bottling. Food in general is still very much in the hands of the corps.
  • Has Sixth World move away from Western diet? Or just disguises with substitute?
    • Disguised it with substitutes. Example is “McHugh” which is an obvious McDonald’s parody still sells burgers they are just now ‘soy’. The restaurant Meat World also sell soy. Japanese, Elven, Salish, and other foods have gained a massive marketplace in SixthWorld thanks to the corps but the Western diet is still alive. It just is now soy burgers, cheese substitute, and milkfree shakes.

Main Topic - Magical Traditions

Outro

NEXT EPISODE: Seelie Court

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Apr 8, 2017

The ocean is a deep and terrifying place full of all sorts of dangers you are probably not prepared for. Aquacologies are cities that the corps build to try to stake their claim. We talk with Todd Gizzi about the threats that we face when sent on a run into these places. 

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - Dermatologist, Does everyone hate April Fool's Day now?
  • CASSIE - 

News / Stuff

  • New Show - Tales From the Stuffer Shack
  • Todd found out he was a drake.

Q&A

  • Paul Higdon - Agents. I'm trying to understand why I want one...especially for decking, but their general use would be welcome also. I can't find a lot out there on best practices, common uses that makes me see how to incorporate them into my character.
  • Ralf Stauder - What, if any, programs, apps, or tools do you use when running a local round of Shadowrun (both as player and GM), and which functions of those tools (e.g. a character generator is great before the game, but during the run, you would only use it to display your character's values). Which functions are you still missing or would like to see at some point?

Main Topic - Aquacologies

Outro

NEXT EPISODE: Aquacologies - Todd Gizzi

CONTACT THE SHOW:

Mar 28, 2017

The game Shadowrun has a long history, and we take some time to talk to Adam Koebel about 1st Edition Shadowrun, his show Mirrorshades, and the journey our beloved game has undergone over the course of it's life, for good or for bad.

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - Vacation in DC - Library of Congress was awesome.
  • CASSIE - Latest episode on Emerald Grid revealed a Drake & I was a SHARK!

News

  • NONE!

Q&A

  • Robert Woford - I think I have it down but want to verify, a materialized spirit gains Immunity to normal weapons, this gives it armor equal to 2X Essence which acts as Hardened Armor? there is a lot of jumping to different abilities so I was getting confused. Not sure I am allowed to ask a question or not since I have the shirt to prove "I asked Bobby a question". Not sure if it is one question ever
  • Chris Vandergriff - Why is it so hard for Shadowrun game groups to organize into structured teams? They don't seem to want to accept a hierarchy. They all want the extra dice when someone has the "leadership" skill, but then hardly listen to that individual's suggestions or directives.

Main Topic - Mirrorshades

Outro

NEXT EPISODE: Aquacologies - Todd Gizzi

CONTACT THE SHOW:

Mar 11, 2017

We dig into Elven history and their special brand of organized crime in our episode on the Laesa crime syndicate in Shadowrun. Russell Zimmerman joins us to give us his expertise as the authority on all things Elvish.

New Patrons! - Paul Higdon, Matt Johnson, and Osye Pritchett

Chit-Chat / Catching Up

Check out our Patreon! - https://www.patreon.com/sixthworldpodcast
  • BOBBY - Patreon changes, next episode will be late, half a year!
  • CASSIE - Writing runs for Patreon, and hosting one-shots for SCN and Roll20

News

  • NONE!

Q&A

  • Eric Languirand - One little question regarding matrix icons, if they're not running silent and are within 100m do you have their locations? If they are silent and you find them with a perception check (for example a camera) do you have to put 2 marks on it and use the trace icon actions to know where it is?
  • Chris Vandergriff - I forget, in Shadowrun, what the percentage of the population was killed off by the Vitas plague. Given the appropriate population reduction, can you explain how the general urban/rural communities would restructure?

Main Topic - Laesa

Outro

NEXT EPISODE: Mirrorshades - Adam Koebel

CONTACT THE SHOW:

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